A downloadable game for Windows

A small top down shooter made for the Game Makers Toolkit Game Jam 2017.


Man Eaters from Planet Tetravenus revolves around one core mechanic: energy. Energy not only acts ammunition, running out of energy means you lose the ability to move until your energy comes back online. Instead of damage being tied to a separate stat, damage reduces your maximum energy, which means you can fire less bullets, and lose the ability to move even quicker. 

Energy is used for even more things then that however. At the end of each wave you're given the option to purchase an upgrade. This will reduce your maximum energy, but make you more effective. In lieu of this, you can get a boost to your maximum energy. 

Enemies also serve two purposes. Not only do they threaten the player, they also drop energy when they die, which restores some of your current energy, allowing you to continue firing for longer. 

These little energy drops also not only restore your current energy, if you're at full energy, they give you back a bit of your max energy.

The game is quite difficult, so death is not only inevitable but expected. 


WASD to move,  mouse to aim and left click to fire. 


Ross Kilpatrick -- Programming/Game Design/Sfx/Music

Nick Walton -- Art

Assets/Libraries/Other Stuff We Used

Monogame: http://www.monogame.net/

     License: https://github.com/MonoGame/MonoGame/blob/develop/LICENSE.txt

Looplabs(for music): https://www.looplabs.com

Audacity(for sound effects): http://www.audacityteam.org/

Piskel: http://www.piskelapp.com/

We created all assets by ourselves. 

Install instructions

Download Instructions

Unzip the file and run setup.exe. It should install and open the game. 

Hope you enjoy. Make sure to check out other peoples' submissions. 


Man Eaters from Planet Tetravenus 3 MB

Development log

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